There are 4 repositories under sdf topic.
A Unified Framework for Surface Reconstruction
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).
Gazebo database of SDF models. This is a predecessor to https://app.gazebosim.org
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)
[NeurIPS'22] MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction
Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017)
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (160+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
a playground for making 3D art with lisp and math
List of recent advances for human avatars, including generation, reconstruction, and editing, etc.
Converting OnShape assembly to robot definition (SDF or URDF) through OnShape API
SuiteCloud Software Development Kit (SuiteCloud SDK) are the set of tools that allow you to customize accounts and create SuiteApps through SuiteCloud Development Framework (SDF).
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
Sdf 2d shape renderer for Bevy
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Volumetric structures such as voxels and SDFs implemented in pytorch
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Simulating a Stewart platform in Gazebo using a plugin to allow control of a closed loop manipulator with ROS.
Signed distance field text implementation for PixiJS