There are 59 repositories under metal topic.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A modern Wine wrapper for macOS built with SwiftUI
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Lightweight, high-performance HTML renderer for game and app developers.
Code examples for new APIs of iOS 10.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A GPU accelerated image and video processing framework built on Metal.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
A basic 3D scene implemented with various engines, frameworks or APIs.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
🐧 A real-time physically based 3D rendering engine for React Native
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)