There are 54 repositories under metal topic.
A modern Wine wrapper for macOS built with SwiftUI
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Lightweight, high-performance HTML renderer for game and app developers.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Code examples for new APIs of iOS 10.
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A GPU accelerated image and video processing framework built on Metal.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A basic 3D scene implemented with various engines, frameworks or APIs.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Easy to use, customizable, efficient 3D renderer library built on wgpu.
A high performance Swift library for GPU-accelerated image/video processing based on Metal.
Tiny YOLO for iOS implemented using CoreML but also using the new MPS graph API.