There are 37 repositories under metal topic.
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Next-generation HTML renderer for apps and games
Code examples for new APIs of iOS 10.
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A low-level, portable graphics library for .NET.
Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.
📚Curated list of articles, web-resources, tutorials and code repositories that may help you dig a little bit deeper into iOS [and Apple Platforms].
A basic 3D scene implemented with various engines, frameworks or APIs.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A GPU accelerated image and video processing framework built on Metal.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
iOS painting and drawing library based on Metal. 神笔马良有一支神笔（基于 Metal 的涂鸦绘图库）
A neural network toolkit for Metal
Mach is a game engine & graphics toolkit for the future.
Tiny YOLO for iOS implemented using CoreML but also using the new MPS graph API.
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
lygia, it's a granular and multi-language shader library designed for performance and flexibility
A simple way to play with the image!
A high performance Swift library for GPU-accelerated image/video processing based on Metal.
Safe Skia Bindings for Rust
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Small C game development framework
Lightweight, multi-platform, data-oriented game engine.
Native engine for Cocos Creator v2.x