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Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Vulkan Minimal Hybrid Rendering
Yew hybrid rendering
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.