There are 15 repositories under neural-rendering topic.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Resources of Neural Rendering
Official Pytorch implementation of the preprint paper "Stylized Neural Painting", in CVPR 2021.
[ECCV`24&ICLR`25] CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
Easy NeRF synthetic dataset creation within Blender
Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Collecting papers about new view synthesis
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer (NeurIPS 2019)
All NeRF-related papers @ CVPR/ICCV/ECCV/NIPS/ICML/ICLR
[ECCV22] BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering
A growing curation of Text-to-3D, Diffusion-to-3D works.
Learn about the Neumorphic engineering process of creating large-scale integration (VLSI) systems containing electronic analog circuits to mimic neuro-biological architectures.
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
AAAI2023,implementation of "READ: Large-Scale Neural Scene Rendering for Autonomous Driving", the experimental results are significantly better than Nerf-based methods
[CVPR2022] Neural Rays for Occlusion-aware Image-based Rendering
Code for "MeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing", ECCV 2022 Oral
[ICLR 2023] "Is Attention All NeRF Needs?" by Mukund Varma T*, Peihao Wang* , Xuxi Chen, Tianlong Chen, Subhashini Venugopalan, Zhangyang Wang
A curated list of papers and open-source resources focused on 3D AIGC.
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
[ECCV 2022] Relighting4D: Neural Relightable Human from Videos
Neural Light Transport for Relighting and View Synthesis
List of recent advances for human avatars, including generation, reconstruction, and editing, etc.
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
[ECCV 2024] "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". ⚡Train a scene from real-world blurry images in minutes!