There are 290 repositories under vulkan topic.
PlayStation 4 emulator for Windows, Linux and macOS written in C++
ncnn is a high-performance neural network inference framework optimized for the mobile platform
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba. Full multimodal LLM Android App:[MNN-LLM-Android](./apps/Android/MnnLlmChat/README.md). MNN TaoAvatar Android - Local 3D Avatar Intelligence: apps/Android/Mnn3dAvatar/README.md
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Xbox 360 Emulator Research Project
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
3D engine with modern graphics
Piccolo (formerly Pilot) – mini game engine for games104
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
One stop solution for all Vulkan samples
Safe and rich Rust wrapper around the Vulkan API
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.