There are 2 repositories under texture topic.
Smooth asynchronous user interfaces for iOS apps.
Console-based GLSL Sandbox for 2D/3D shaders shaders
open Multi-View Stereo reconstruction library
Simple WebGL Fragment Shader Editor
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Simple tool to load GLSL shaders on HTML Canvas using WebGL
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
Android OpenGL 2.0 application to view 3D models. Published on Play Store
Unity extension for lossless sprite texture compression
Pre-trained models, data, code & materials from the paper "ImageNet-trained CNNs are biased towards texture; increasing shape bias improves accuracy and robustness" (ICLR 2019 Oral)
:hammer: Utility to combine color channels from different textures into a single output.
Project Page of 'GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction' [CVPR2019]
A friendly web-component for writing and rendering shaders.
A simple program that converts images into normal maps
A introduction into creating shaders for Unity
ROM Properties Page shell extension
#NVJOB Simple Water Shaders. Free Unity Asset.
A header-only, very efficient 2D rectangle packing library.
🐬🐟 ↶Mesh Deformation / Bending / Following on a Curve
Import glTF 2.0 in Unreal Engine 4 & 5
IQA: Deep Image Structure and Texture Similarity Metric
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
A library that gains Texture(AsyncDisplayKit) more power in Swift.
Generate animated noise texture with grained.js
Python script to map 6 cube (cubemap, skybox) faces into an equirectangular (cylindrical projection, skysphere) map.
AsyncDisplayKit(Texture) Smooth Scroll Chat Simulation for Whatsapp and iMessage
Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).
iOS WeChat App Written in Swift 5.0
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
Android app to load 3D models in obj, stl, dae & gltf format using pure OpenGL ES 2.0. Published on Play Store https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel2
Unity network texture sender and receiver for video and frame streaming