There are 4 repositories under volumetric topic.
Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)
Textureless fog particles using a highly customizable shader to attenuate noise values.
A flexible submap-based framework towards spatio-temporally consistent volumetric mapping and scene understanding.
A volumetric fog implementation in Unity.
:cloud: Volumetric path tracer using cuda
PyTorch implementation of V2V-PoseNet with IntegralPose/PoseFix loss
Real-time Neural Representation Fusion for Robust Volumetric Mapping
PyTorch implementation of 'Squeeze and Excite' Guided Few Shot Segmentation of Volumetric Scans
🎞 A plugin for using DepthKit's volumteric captures in Three.js
A WebVR volumetric video renderer that uses color-depth based videos hosted on Vimeo.
Unity Raymarching Examples
🌐 Plugin for rendering 6DOF equirectangular 360 images and videos with depthmaps
Air to air combat game, created in Python 3 using HARFANG 3D.
A Unity3D plugin for rendering Volume assets
OpenGL application for viewing depth and color video streams from Intel RealSense cameras
Volume rendering
GPU-accelerated Incremental Euclidean Distance Transform for Online Motion Planning of Mobile Robots
End-to-end Python CT volume preprocessing pipeline to convert raw DICOMs into clean 3D numpy arrays for ML. From paper Draelos et al. "Machine-Learning-Based Multiple Abnormality Prediction with Large-Scale Chest Computed Tomography Volumes."
Capturing volumetric videos with Google Tango, RealSense R200 and Delaunay triangulation
🎥 An A-Frame component for rendering DepthKit volumetric videos in WebVR
Hardware accelerated voxel ray marching
Volumetric cloud modeling and rendering for Blender.
Volumetric CNN for Emotion Recognition for iPhone face dataset
Unity package for versions 2022.3 and 2023. Adds support to render volumetric lighting for both the main and additional lights. Compatible with the upcoming URP render graph in 2023.3.
A 2D volumetric lighting and shadowing solution for Unity
A simple implementation of volumetric atmospheric scattering using babylonjs.
A package and tools for Unity to stream large Pointcloud and Mesh frame sequences from disk