There are 1 repository under constructive-solid-geometry topic.
Realtime-CSG, CSG level editor for Unity
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
Work in progress prototype for the Chisel Level Editor, for Unity
Constructive Solid Geometry for three.js, ES6 + BufferGeometry
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It includes features for saving the results to disk (cache) for quick loading.
A public repository for "Write, Execute, Assess: Program Synthesis With a REPL" project by Kevin Ellis, Max Nye, Yewen Pu, Felix Sosa, Josh Tenenbaum, and Armando Solar-Lezama. Presented at NeurIPS 2019.
Generation of mesh primitives and constructive solid geometry operations
Procedural mesh generation library for Wonderland Engine, with CSG powered by Manifold
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
A csg.js and earcut port for the FlaxEngine
A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangulation implementation
CSG recovery from a 3D point-cloud
CSG recovery from a 3D point-cloud (Python).
Simple Constructive Solid Geometry editor and render using raycast