Unity is a game engine used to create 2D/3D video games, and simulations for computers, consoles, and mobile devices.
There are 40,928 repositories under unity topic.
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
A Curated List of Multiplayer Game Network Programming Resources
A curated list of awesome Unity assets, resources, and more.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
#1 Open Source Unity Networking Library
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
Walk through an infinite, procedurally generated city
A collection of some of the neat math and physics tricks that I've collected over the last few years.
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Godot/Unity3D System Design Architecture
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Implementations from the free course Deep Reinforcement Learning with Tensorflow and PyTorch