There are 9 repositories under marching-cubes topic.
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Marching cubes in Unity
Implementation of the KinectFusion approach in modern C++14 and CUDA
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
A implementation of the marching cubes algorithm on the GPU in Unity.
Differentiable Iso-Surface Extraction Package (DISO)
Marching cubes with and without color interpolation, and edge subsampling.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Sample implementation of an application using KinectFusionLib
Convert NIfTI volume to triangulated mesh using marching cubes
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Voxel game written in Bevy making heavy use of WGSL compute shaders
Isosurface extraction using Marching Cubes and pure WebGL.
GPU ComputeShader implementation of Marching Cubes algorithm
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Rust algorithms for isosurface extraction
Vacancy: A Voxel Carving implementation in C++
Meshing and isosurface extraction algorithms
🎮 A collection of game development algorithms and techniques
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Server authoritative multiplayer shooter game with fully destructible terrain
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
Automatically convert 2D medical images (DICOM) to 3D using VTK and python
C++ implementation of the Marching Cubes algorithm
Surface Reconstruction
Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
Online NIfTI voxels to triangulated mesh conversion
Implementation of Marching Cubes algorithm to generate various types of terrains
C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01