There are 62 repositories under raytracing topic.
Main Web Site (Online Books)
3D engine with modern graphics
A brief computer graphics / rendering course
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A modern cross-platform low-level graphics library and rendering framework
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A brief computer graphics / rendering course
Learn computer graphics by writing GPU shaders!
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Ray tracing examples and tutorials using VK_KHR_ray_tracing
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
LuxCore source repository
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
NanoRT, single header only modern ray tracing kernel.
High-Performance Rendering Framework on Stream Architectures
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
GPU Raytracer from scratch in C++/CUDA
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
Simple compile-time raytracer using C++17
A modern cross-platform low-level graphics API
Curated list of ray tracing resources
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
The Ultimate Solution for Cinematic Toon Rendering in UE5
C++ game engine project, for learning, practice and experiment.
Ray tracing glTF scene with Vulkan