There are 82 repositories under shader topic.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
RTMP live streaming client for Android
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
:books: Library of all kind of scripts, snippets & shaders for Unity
📷 A composable image editor using Core Image and Metal.
A wonderful list of Game Development resources.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Graphic Engine & Game Engine lists
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
These components and shaders allow you to add rounded corners to UI elements!
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data
Live shader coding tool and Shader Showdown workhorse
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Testbed project for Unity HDRP (High Definition Render Pipeline)
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.