There are 44 repositories under ray-tracing topic.
Main Web Site (Online Books)
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A modern cross-platform low-level graphics library and rendering framework
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Blender Integration for LuxCore
[UNMAINTAINED] Real-time path tracing on the web with three.js
Curated list of ray tracing resources
A modern cross-platform low-level graphics API
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
A C++-based, cross platform ray tracing library
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Physically-based CPU and GPU ray-tracer
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
A path tracer in 300 lines of C++
A testbed project for Unity real-time ray tracing features
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
Sandbox for graphics paper implementation
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.