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A game engine with an emphasis on real-time cutting-edge solutions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
Game and Media Technology MSc at Utrecht University
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
a simple physically based rendering renderer.
RenderToy is an experimental path tracing rendering library for academic purposes.
A GLSL Path Tracer with Disney based material
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
Vulkan Path Tracer