There are 40 repositories under path-tracing topic.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
LuxCore source repository
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Lighthouse 2 framework for real-time ray tracing
[UNMAINTAINED] Real-time path tracing on the web with three.js
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A C++-based, cross platform ray tracing library
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Rendergraph-based graphics engine written in C++ using DirectX12
A path tracer in 300 lines of C++
Using async path-tracing to hide Tiles/Entities that are not visible
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
Sandbox for graphics paper implementation
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
Computational Graphics - THU Spring 2018
High Performance CPU/GPU Physically Based Renderer in Rust