There are 43 repositories under path-tracing topic.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Combined repo for the RTX-Remix runtime and toolkit
LuxCore source repository
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Lighthouse 2 framework for real-time ray tracing
[UNMAINTAINED] Real-time path tracing on the web with three.js
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Rendergraph-based DirectX12 graphics engine
Data visualisation and ray tracing in Python based on OptiX 8.1 framework.
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
A C++-based, cross platform ray tracing library
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
A path tracer in 300 lines of C++
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
Using async path-tracing to hide Tiles/Entities that are not visible
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Sandbox for graphics paper implementation
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"