There are 103 repositories under physics-simulation topic.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A PyTorch Library for Accelerating 3D Deep Learning Research
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
High-performance C++ library for multiphysics and multibody dynamics simulations
Godot Jolt is a Godot extension that integrates the Jolt physics engine
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Your fast and friendly physics-based animation system.
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Main development repository for Rigs of Rods soft-body physics simulator
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
A New Cross-Platform 2D 3D Game Engine
A tiny (~1.7 KB gzipped) spring physics micro-library that models a damped harmonic oscillator.
Performance-Portable Particle-in-Cell Simulations for the Exascale Era :sparkles:
JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Graphics Processing Units Molecular Dynamics
Examples of various Unity 2D Physics components and features.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Elodin simulation and flight software monorepo.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
Molecular simulation in Julia
The Emmy Computer Algebra System.
FEATool - "Physics Simulation Made Easy" (Fully Integrated FEA, FEniCS, OpenFOAM, SU2 Solver GUI & Multi-Physics Simulation Platform)
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact