There are 43 repositories under cloth-simulation topic.
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
GPU Mass-Spring Simulation Cloth in Unity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Implementation of tearable cloth in Flutter.
[CoRL 2021 Best System Paper] This repository contains code for training and evaluating FlingBot in both simulation and real-world settings on a dual-UR5 robot arm setup for Ubuntu 18.04
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
Desktop application for cloth physics simulation using Gio GUI.
2D cloth simulation written in C++ with SDL.
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
cloth simulation with self-collision
Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.
Port of the three.js cloth example to React Three Fiber
Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
WebGPU demo for deferred rendering, cloth simulation, and particle effects
Cloth Physics Simulation for Minecraft
A native OSX app that demonstrates real time cloth simulation using OpenGL and advanced algorithms.
A Virtual Reality scenario where a particle physics engine is used to emulate soft/deformable bodies, liquids, clothes and ropes.
Robust 3D Cloth Simulator
Tools for creating and managing a Techanim workflow geared towards Maya and nCloth, specifically.
Simple Unreal Engine plugin, which adds an ability to set Cloth Simulation Ticking even when the Game is Paused - callable from Blueprints.