There are 6 repositories under pbd topic.
A research-oriented elastic body simulator
Position based dynamics in Unity
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
Simple rigid-body physics simulator powered by XPBD.
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
A client library for accessing the USPTO Open Data APIs, written in Python.
eXtended Position based dynamics implementation with soft body virtual cutting
Real-time Position-Based Crowd Simulation in WebGPU
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
2D fluid & soft body simulation based on Position Based Dynamics
Lightweight 3D C++ OpenGL engine, with physics powered by XPBD
Position-Based Dynamics 2d simulation on the GPU
Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.
🎳 Rust binding for NVIDIA PhysX 🦀
Chain of 100 Bodies using web assembly
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.
Implementação do banco de dados do projeto MeLivro realizado para a disciplina de PBD
Project and exercises from Introduction to Databases course at III term CS AGH 2021/22
Real-time wet hair simulation using afro-textured hair using OpenGL 4.6. Created for my Master's thesis.
Building a product using Data Privacy, planning a complex migration of the entire system.
eXtended Position based dynamics implementation with soft body virtual cutting