There are 4 repositories under rigid-bodies topic.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Position based dynamics in Unity
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
A 2D Soft Body and Rigid Body Physics Engine.
A JNI interface to Bullet Physics and V-HACD
Lightweight 2D rigid-body physics engine
Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
A 2D Open Source Physics Engine in Java
A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library
Rigid Body Dynamics with OpenMM
Projected Overrelaxed Jacobi (JORProx) and Gauss-Seidel (SORProx) GPU implementations.
Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.
Simple game engine written in C using ECS.
CAE is a tool for the simulation of rigid bodies and deformable objects.
The JBullet implementation used in jMonkeyEngine3.
A 2D Open Source Physics Engine in C++
A web based interface to visualize and debug rigid bodies created using Bullet SDK
A physics simulation made in JavaScript.
2D physics engine from scratch. Pygame is used only for graphics & sounds. All the interactions are implemented as applying certain force to a body. Can be used to model celestial mechanics.
Supplementary material for the paper on benchmarking rigid body motion in fluids with feelpp
Godot Physics Engine tutorial created for BUK Påskecamp Online 2020
Simple but very artistic Pong game (with Rigid Body Dynamics)!
Game engine built using the Entity–Component–System architecture.
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
Game 2D physics processing library with adjustment of simulation detail
Control a physically simulated Beer Bottle with a gamepad.
Featherstone rigid-body physics library built in Rust
Several weeks of work later, and I figured out a simple physics simulator where you get to throw around some colorful balls! The math was quite tricky to rationalize, but I managed to work with it and make this neat environment. Make sure to have SFML, and have some fun!