There are 73 repositories under entity-component-system topic.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A fast entity component system (ECS) for C & C++
3D engine with modern graphics
3D C++ Game Engine - yet another open source game engine
Engo is an open-source 2D game engine written in Go.
Svelto ECS C# Entity Component System
A modern re-implementation of the classic DOS game Duke Nukem II
Lightweight, multi-platform, data-oriented game engine.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
A continuation of the popular Artemis ECS framework
🚀Actors is a framework empowering developers to make better games faster on Unity.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
An ambient life simulation driven by user activity within a Discord server
An ECS (Entity Component System) for Python
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
List of curated frameworks by the **Game Development in Rust** community.
Unity DOTS Sprite Rendering Package
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
WIP ClojureScript game/engine using Pixi.js for rendering.
a fast, extensible, type driven Haskell ECS framework for games
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer