There are 56 repositories under entity-component-system topic.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
3D engine with modern graphics
A fast entity component system (ECS) for C & C++
3D C++ Game Engine - yet another open source game engine
Game engine with an emphasis on architectural quality and performance
Engo is an open-source 2D game engine written in Go.
Svelto ECS C# Entity Component System
A modern re-implementation of the classic DOS game Duke Nukem II
A continuation of the popular Artemis ECS framework
Lightweight, multi-platform, data-oriented game engine.
🚀Actors is a framework empowering developers to make better games faster on Unity.
An ambient life simulation driven by user activity within a Discord server
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
WIP ClojureScript game/engine using Pixi.js for rendering.
An ECS (Entity Component System) for Python
List of curated frameworks by the **Game Development in Rust** community.
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
a fast, extensible, type driven Haskell ECS framework for games
SpatialOS GDK for Unity
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer