Stefan Hedman's repositories
poly-decomp.js
Decompose 2D polygons into convex pieces.
gpu-physics.js
GPGPU physics for Three.js
ammo.js-demos
Demo application base class and 3D physics demos based on ammo.js. Support for several scenegraphs including Three.js and SceneJS.
imgui-wasm
imgui/wasm boilerplate
cartridge.js
HTML5 retro game engine
motionblur
WebGL shader effect
occlusion-culling.js
Occlusion culling tests using three.js
vehicle-editor
A goofy vehicle editor made using Cannon.js physics and Goo Create.
goo-cannon-softbody
Experimenting with soft body simulation using Cannon.js in Goo Create
sweep-and-prune
2D collision detection for AABBs
voronoi-cube
Exploding cube in WebGL/GooEngine using 3D Voronoi tessellation data. (Goofy Day project)
gpu-springs
GPU accelerated spring simulation
velvet-drop
GPU cloth simulation (a.k.a Velvet Drop) made in Goo Create
CreateForge
Visual shader editor for Goo Engine
goo-p2-platformer
Simple physics based platformer scene built using Goo Create and engine.
hyper-cube
Spinning Cube made with Goo Create
bomb-sorting-game
Sort the boxes into their containers!
goo-bunnymark
Tribute to Pixi.js bunnymark. This time in 3D, made with Goo Engine.
fuffrboxing
3D WebGL mobile game made for Fuffr