There are 14 repositories under pbr-shading topic.
A New Cross-Platform 2D 3D Game Engine
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
The Dæmon game engine. With some bits of ioq3 and XreaL.
DirectX 11 Renderer written in C++11
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Physically based rendering (PBR) for raylib
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
Game engine playground.
A simple rendering library to experiment with CG techniques in OpenGL.
A rendering engine, what else?
DirectX 12 Rendering Engine
A 3D engine created from scratch in WebGL
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
Vulkan Render Engine
One click PBR node setup generator for Blender Cycles & EEVEE Engine using Principled BSDF Shader
A fast and modern vulkan based rendering engine
Game engine written in C++. Project for learning purposes.
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
A grahics/videogame engine writen in C++ using OpenGL.
Physically based shader created with OpenGL and java.
Parallax mapping
3D Graphics Engine in C++ using OpenGL, glm, ImGui and Assimp.
A simple rendering library to experiment with CG techniques in OpenGL
My free and open-source Vulkan renderering engine