There are 11 repositories under spir-v topic.
Safe and rich Rust wrapper around the Vulkan API
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A New Cross-Platform 2D 3D Game Engine
Lightweight, multi-platform, data-oriented game engine.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs.
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
One stop shop for getting started with SPIR-V.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Shaderlab is a tool designed for cross compiling unity shader to other shading languages.
Safe Rust wrapper around SPIRV-Cross
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
SPH simulation in Vulkan compute shader.
"cross shade" meta shading language and compiler
Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.
Client side only Javascript to visualize a SPIR-V Module binary
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.