There are 9 repositories under spir-v topic.
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Lightweight and modular C++11 graphics middleware for games and data visualization
Safe and rich Rust wrapper around the Vulkan API
A generic post-processing injector for games and video software.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A New Cross-Platform 2D 3D Game Engine
Lightweight, multi-platform, data-oriented game engine.
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
OpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Mirror; Work-in-progress software-rendering Vulkan implementation
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
Compiler for the VC4CL OpenCL implementation
Makma is a deferred Vulkan renderer written in C++.
Vultaik Cross-Platform Rendering
One stop shop for getting started with SPIR-V.
Safe Rust wrapper around SPIRV-Cross
Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.
Shaderlab is a tool designed for cross compiling unity shader to other shading languages.
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
SPH simulation in Vulkan compute shader.
"cross shade" meta shading language and compiler
Converting the C-like language to binary or human readable SPIR-V
Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.