There are 5 repositories under physics-3d topic.
Pure C# 3D real time physics simulation library, now with a higher version number.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
A cross-platform 3D physics engine
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
PhysX for JavaScript
Simple rigid-body physics simulator powered by XPBD.
A JNI interface to Bullet Physics and V-HACD
Abstract physics interface designed to support simulation and rapid development of robot applications.
Verlet physics plugin for bevy.
NVFi in PyTorch (NeurIPS 2023)
Awesome Physics Guide
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
A Third Person Shooter demo made with jMonkeyEngine.
A 3D mass-spring real world simulator with more types of forces(gravity, electricity, spring, collision, ...)
A library for performing advanced physics calculations.
Documentation and example applications for the Libbulletjme physics simulation library
Smoothly blended collision sounds, footsteps sounds, and particles in Unity
The JBullet implementation used in jMonkeyEngine3.
Media Player for jMonkeyEngine
Some mods I made for the Scrap Mechanic workshop
The Dirac Engine is a C++ physics engine which simulates quantum phenomena like basic quantum and wave mechanics, spin 1/2 particles and their antimatter partners in 1D, 2D and 3D.
Open-source 3D mountain climbing game
Trajectory prediction with Unity using multiple physics scenes
A Third Person Shooter demo made with jMonkeyEngine
Modelling of 2D and 3D randomly generated material conductivity at a particle scale.
[C#] .NET wrapper for the Bullet physics library using Platform Invoke
Minimalistic AssemblyScript 3D Physics Library
🌀 Model of particle trajectory in electromagnetic field
Made a graphical for rocket flying considering non-constant mass and air friction, turned out to look pretty cool
Translation of the Minie project documentation into Italian.
An Unreal Engine plugin meant to let developers custom the gravity in many ways in their level, mainly with located gravities and spherical gravities (planets).