There are 6 repositories under position-based-dynamics topic.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A PBD fluid in unity running on the GPU
A research-oriented elastic body simulator
Position based dynamics in Unity
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Unity Position Based Dynamics in two dimensions
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
eXtended Position based dynamics implementation with soft body virtual cutting
Fast dynamic fracture using position-based rod-bonded discrete method
Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).
Postion-based Fluid Simulation
Cloth simulation algorithms (Position Based Dynamics and Mass-Spring System) implemented in TypeScript
🎳 Rust binding for NVIDIA PhysX 🦀
A demonstration of Position Based Dynamics through 4 unique graphics simulations
Position Based Rigid Body Dynamics
Simulate a mechanical linkage with Position Based Dynamics
A real-time fluid simulation engine implemented in C++, with CUDA and OpenGL.
Jiggle Bone Animation Tool for Blender 2.8+.
Charlotte is a 3D Physic Engine that lays on the PBD approach
An implementation of a game similar to slither.io in Python, using Position Based Dynamics(PBD)