There are 2 repositories under soft-bodies topic.
Main development repository for Rigs of Rods soft-body physics simulator
Position based dynamics in Unity
A 2D Soft Body and Rigid Body Physics Engine.
Bullet Physics Wrapper for Openframeworks
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
A JNI interface to Bullet Physics and V-HACD
eXtended Position based dynamics implementation with soft body virtual cutting
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
Sandbox to play with dynamics algorithms in realtime
A physics-based simulation of a Soft-Body object and its interactions with its environment.
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.