There are 11 repositories under bullet-physics topic.
A game engine with an emphasis on real-time cutting-edge solutions
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
PyBullet Planning
A basic cross-platform 3D game engine
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
Game engine playground.
Bullet Physics Wrapper for Openframeworks
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
The Simple Simulator: Simulation Made Simple
UWSim-NET, the Underwater Simulator
Integration libraries for the Magnum C++11 graphics engine
JVM bindings for Bullet Physics and V-HACD
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Learn how to make realistic bullets with bullet drop in Unity
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
Igneous is an open source game engine written in C++.
Bullet Physics Injection for Source SDK 2013
The Skyscraper Project (SkyscraperSim) - an open source building, city, and elevator simulator
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
A collection of, mostly, C and C++ libraries
Integration of the BulletPhysics library with FreeCAD for realtime physics simulation.
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
My Honours project's UE5 project files. I aim to use GGPO, Bullet3 Physics, and Unreal Engine 5 to create a FPS game demo that uses Rollback Netcode.
A native library used to load MMD models for KAIMyEntity
A Third Person Shooter demo made with jMonkeyEngine.
Genetic Algorithm experiment, it was kept simple on purpose. (demo available)