There are 10 repositories under bullet-physics topic.
A game engine with an emphasis on real-time cutting-edge solutions
Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
PyBullet Planning
A basic cross-platform 3D game engine
Bullet Physics Wrapper for Openframeworks
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Integration libraries for the Magnum C++11 graphics engine
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
Game engine playground.
UWSim-NET, the Underwater Simulator
A JNI interface to Bullet Physics and V-HACD
The Simple Simulator: Simulation Made Simple
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Learn how to make realistic bullets with bullet drop in Unity
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
Igneous is an open source game engine written in C++.
Bullet Physics Injection for Source SDK 2013
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
The Skyscraper Project (Skyscrapersim) - an open source building, city, and elevator simulator
A collection of, mostly, C and C++ libraries
Integration of the BulletPhysics library with FreeCAD for realtime physics simulation.
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
A native library used to load MMD models for KAIMyEntity
A Third Person Shooter demo made with jMonkeyEngine.
Genetic Algorithm experiment, it was kept simple on purpose. (demo available)
Multi-agent robot simulator created with Blender.