There are 5 repositories under bullet-physics topic.
3D engine focusing on modern rendering
Game engine with an emphasis on architectural quality and performance
Building game development ecosystem for @ziglang!
The main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with own Track Editor.
A basic cross-platform 3D game engine
PyBullet Planning
Bullet Physics Wrapper for Openframeworks
UWSim-NET, the Underwater Simulator
Integration libraries for the Magnum C++11/C++14 graphics engine
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Igneous is an open source game engine written in C++.
A JNI interface to Bullet Physics and V-HACD
Learn how to make realistic bullets with bullet drop in Unity
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
Rigid body simulation for Minecraft
Bullet Physics Injection for Source SDK 2013
C++ game engine inspired by quake. Modern rendering and quake mapping tool integration.
A physics-based split-screen FPS parody of Overwatch. Uses LibGDX and Bullet for physics.
Genetic Algorithm experiment, it was kept simple on purpose. (demo available)
Integration of the BulletPhysics library with FreeCAD for realtime physics simulation.
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
Multi-agent robot simulator created with Blender.
A native library used to load MMD models for KAIMyEntity
A fork of the Bullet physics library java port by Jezek2, ported to LibGdx library to allow GWT support under Apache 2.0 license.
TypeScript type definitions auto-generated by parsing official WebIDL bindings for Ammo.js
🐒 Ammo.js Physics Engine :collision: