There are 4 repositories under bgfx topic.
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Cross-platform C++ 2D / 3D game engine.
A cross-platform game engine/editor written in modern C++ (WIP)
Cross-platform gaming kit in the D programming language
Python 3.7+ wrapper for the BGFX library. 🐍
A graphical user interface to annotate point clouds and 3D data.
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
Cross-platform entry point library
cocos2d-x-lite use bgfx as the rendering backend
Igneous is an open source game engine written in C++.
Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to complete common graphical tasks
A lightweight cross-platform C++ game engine based on bgfx and SDL2
This is a middleware repository that eases up the work with BGFX, GLFW, IMGUI and GLM.
bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.
The 3D game engine so good it has my name in it.
Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".
Hello-world project for bgfx + GLFW managed by CMake
A voxel sandbox game with procedurally generated open world, utilizing a multi-threaded chunk mesh renderer which supports AO and shadow mapping, as well as a database to save player and world states.
A PC Music Disk, 9 electro & hip/hop tracks with a 3D interface.
Buggy (!) skeleton program to integrate Qt5 + bgfx on Windows platform