There are 18 repositories under terrain topic.
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
A high performance, editable terrain system for Godot 4.
Google Earth Enterprise - Open Source
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
Renderer for 3D Tiles in Javascript using three.js
HeightMap terrain for Godot implemented in GDScript
Voxel Plugin Legacy for Unreal Engine
🌏: Dungeon free resources (terrain & roguelike generation)
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
The NASA WorldWind Javascript SDK (WebWW) includes the library and examples for creating geo-browser web applications and for embedding a 3D globe in HTML5 web pages.
Dynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotion.
TypeScript/JavaScript 3D maps and geospatial data visualization engine library
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
The NASA WorldWind Java SDK (WWJ) is for building cross-platform 3D geospatial desktop applications in Java.
Procedural Hydrology / River / Lake Simulation
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
A GPU powered Terrain editor and renderer for Godot Engine
Procedural voxel terrain generation in Unity
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
A program to generate isometric graphics from elevation data
MIT mini cheetah quadruped robot simulated in pybullet environment using ros.
Project to recreate your favourite block game for the Wii (Beta 1.7.3)
Interactive Erosion simulation in Web Browser
Split large meshes in Unity into smaller submeshes
Specification for streaming massive terrain datasets for 3D visualization.