There are 12 repositories under terrain topic.
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Google Earth Enterprise - Open Source
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
HeightMap terrain for Godot implemented in GDScript
One click download and import of OpenStreetMap and terrain for Blender! Global coverage! Source code is in the branch 'release'.
🌏: Dungeon free resources (terrain & roguelike generation)
Renderer for 3D Tiles in Javascript using three.js
The NASA WorldWind Javascript SDK (WebWW) includes the library and examples for creating geo-browser web applications and for embedding a 3D globe in HTML5 web pages.
The NASA WorldWind Java SDK (WWJ) is for building cross-platform 3D geospatial desktop applications in Java.
Dynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotion.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
A vector tile, terrain and city 3d model builder and exporter
The main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with own Track Editor.
A GPU powered Terrain editor and renderer for Godot Engine
A program to generate isometric graphics from elevation data
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
Procedural voxel terrain generation in Unity
Procedural Hydrology / River / Lake Simulation
A list of resources and tutorials for those doing programming in Unity.
MIT mini cheetah quadruped robot simulated in pybullet environment using ros.
Specification for streaming massive terrain datasets for 3D visualization.
Shaders for MagicaVoxel including Terrain Generator, Game Of Life, Waterflow Emulator, Advanced Flood System etc.
Render custom quantized mesh tiles in Cesium.js and debug individual tiles using THREE.js renderer.