There are 10 repositories under openal topic.
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
KlayGE is a cross-platform open source game engine with plugin-based architecture.
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
3D FPS game engine with full dynamic lighting and shadows
The Dæmon game engine. With some bits of ioq3 and XreaL.
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
Lightweight game engine.
Audio playback/capturing engine for C#
A SoundFont MIDI synthesizer for .NET
Cross-platform gaming kit in the D programming language
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
Game engine playground.
đź‘ą 2D Java Game Engine built in OpenGL
SMK - Simple multimedia kit - C++ WebAssembly
A cross platform 2D / 3D Java Game Engine (Desktop / Html5 / Android)
Cross Platform D-Lang Game Engine with scripting support
Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.
A C++/OpenGL/OpenAL based application built with CMake for Linux/Windows/macOS/WebAssembly
This repository is a WIP cross-platform Game Engine developed in C#.
Collection of C++ libraries wrapping SSL, OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.
A C++ prototyping engine that is striving for an easy to use API, hiding all the dirty details so that you don't have to care.