There are 27 repositories under pbr topic.
3D engine with modern graphics
A modern cross-platform low-level graphics library and rendering framework
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Physical based rendering with Vulkan using glTF 2.0 models
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Realtime 3D rendering engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
✨ Expressive WebGL
Ray tracing glTF scene with Vulkan
Madumpa's URP Stylized Lit Shader Repository
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Modern OpenGL renderer written in C++17
A database of physically based values for CG artists.