There are 17 repositories under pbr topic.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
3D engine focusing on modern rendering
A modern cross-platform low-level graphics library and rendering framework
The FRRouting Protocol Suite
A shader-based software renderer written from scratch in C89
🎨 The project is designed to create a physically-based rendering at mikumikudance.
⚡️基于物理的渲染（PBR）白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Doom 3 BFG Edition with modern engine features (2021) like PBR, Baked Global Illumination, Soft Shadows, Cleaned up source, Linux and 64 bit Support
Physical based rendering with Vulkan using glTF 2.0 models
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
An open-source format and tools for game developers :video_game:
✨ Expressive WebGL
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Vulkan Real-time Path Tracer Engine
3D game framework in C, with Luajit bindings now.
Madumpa's URP Stylized Lit Shader Repository
Ray tracing glTF scene with Vulkan
DirectX 11 Renderer written in C++11
Clustered shading implementation with bgfx
Yet Another Vulkan Engine
Modern OpenGL renderer written in C++17
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
OpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
pbrt 中文整合翻译 基于物理的渲染：从理论到实现 Physically Based Rendering: From Theory To Implementation
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)