There are 27 repositories under pbr topic.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
3D engine with modern graphics
A modern cross-platform low-level graphics library and rendering framework
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
🎨 The project is designed to create a physically-based rendering at mikumikudance.
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Physical based rendering with Vulkan using glTF 2.0 models
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Realtime 3D rendering engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Ray tracing glTF scene with Vulkan
✨ Expressive WebGL
Madumpa's URP Stylized Lit Shader Repository
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Modern OpenGL renderer written in C++17
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing