There are 7 repositories under openscenegraph topic.
OpenSceneGraph git repository
Blender add-on for creating OpenDRIVE and OpenSCENARIO based automotive driving scenarios including 3D models
:dizzy: GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
A proof-of-concept widget for integrating Qt and OpenSceneGraph in a thread-safe manner
OpenSceneGraph cross-platform guide: run OSG under Linux, macOS, Windows, Android, iOS, Web
level-of-details toolkit(LTK). Convert osgb lod tree to 3mx tree. Convert pointcloud in ply/las/laz/xyz to 3mx/osgb tree.
UWSim-NET, the Underwater Simulator
C++ Library for CityGML Parsing and Visualization
:wavy_dash: Curve fitting based on Schneider's algorithm. Written using C++11 and OpenSceneGraph (visualization)
3D remake of Atari's Pole Position coin-op, using game logic reverse engineered from the arcade ROMs
Realtime interactive scientific visualization API
An example of using Travis and Coverity for project with dependency on Qt and OpenSceneGraph
Load 3MX/3MXB format LOD model files generated by Bentley ContextCapture into OpenSceneGraph
Image processing software wxOpenCV using OpenCV wxWidgets PLplot and OpenSceneGraph
OpenSceneGraph cross-platform examples: specific things you can do with OSG across platforms
OSG render bins for transparent geometry
True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.
A thin abstraction layer to integrate Bullet and OpenSceneGraph
Sample application for OpenSceneGraph cross-platform guide