There are 1 repository under bullet topic.
✈️《沙漠风暴》是一款基于Android开发的纵版飞行射击游戏,以雷电(Shooting Game)为原型,参考微信打飞机大战,通过自定义的SurfaceView来实现游戏,游戏画面、音乐、战斗特效都不错(附带apk安装包,可直接运行)
🌈基于CSS3 Animation,使用React构建的弹幕组件
All in one Godot Plugin to make Bullethell games (Godot 3 & 4)
🎮 東方夢終劇 - Concealed the Conclusion: ORIGINAL VERSION.
A bullet hell game programmed using HTML5 and JS.
Bullet Physics Injection for Source SDK 2013
The Apache Storm implementation of the Bullet backend
Bullet is a streaming query engine that can be plugged into any singular data stream using a Stream Processing framework like Apache Storm, Spark or Flink.
Physics simulation demo using Filament rendering engine and Bullet Physics SDK.
婚庆互动项目,包括婚礼电子邀请函,婚庆现场互动活动,大屏在线轮播图以及弹幕发送展示,现场抽奖活动等。wedding,weddingShow
基于irrlicht的多人第一人称即时战术沙盒生存游戏
Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
DQN AI environment for the bullet hell games from Touhou 10 - Mountaion of Faith, using PyTorch
First person shooter survival horror full of dark corridors and screeching noises, with a few bullets, a battered armor and robotic monsters waiting in the dark.
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
Multi-agent robot simulator created with Blender.
This hosts the documentation source and examples for Bullet.
Danmaku no Kyojin (弾幕の巨人) is a 2D danmaku developed in C# with XNA.
An all in one Godot 4 node to make all kinds of laserbeams with no coding required. Standalone plugin of the laserbeam feature in https://github.com/Dark-Peace/BulletUpHell
PyBullet keyboard shortcut/ hotkeys list
安卓属性动画之旋转动画,类似King Root 首页的旋转动画,有视差效果,点击圆环的中心有惊喜!
A thin abstraction layer to integrate Bullet and OpenSceneGraph
Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
Android Sceneform integration with the Bullet Physics engine
Example of glowing ricocheting raycast bullets in Godot
Generate a single formatted list item, allowing you to easily generate lists with proper indentation, bullets, numbers or other leading characters.
Car driving demo in OpenGL with non-trivial physics simulation.
Android app - Chronic symptom tracking