There are 4 repositories under game-physics topic.
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
A MATLAB implementation of a 2D particle physics simulation based on solving MLCP problem using Projected Gauss-Seidel method.
Port/refactor of the Spout vertical cave flying physics game
Physics and 3D Rendering Engine.
As the player, your goal in the game is to explore the map and locate/collect the randomly generated required stuffed animals, called fuzzies, within the time limit. These stuffed animals will be randomly placed around the map at the start of each round.
This project is a showcase of an AI implementation within a game in Unreal Engine 4. Within this game, the player must traverse a 3D environment while avoiding being discovered by multiple AI controlled characters that are patrolling the area.
This repo is created for learning and practicing game physics by following a course from Udemy
A GUI application to configure a Minie ragdoll (code has New BSD license)
This project implements a mini golf putting game and attempts to approximate (without accounting for rolling or flying) the real life phyiscs of golf. This program allows the player to play against several AI-bot agents utilizing different algorithms such as a modified Hill Climbing method, a Newton-Raphson Bot, and a proprietary Manhattan Bot.
Cirobb Engine with WebAssembly (WASM)
The education initiative started by Chameleon Cloud (NSF Funded Cloud Testbed) to provide free, open access to high-quality edge and cloud education teaching material.
Flagship - a Java/Processing video game (open-world, top-down, single-player, action-adventure, pirate/naval-combat).
Unity development practice game: Driving an army vehicle with arrow keys while avoiding the heavy boulders.
Unity Practice game: Feeding steak to the hungry farm dogs.
Flappy bird type of game, with Dory from 'Finding Dory'
Simple Missile Command game with basic physics.
Simple 2D Physics engine developed within the Gorgon Game Engine
2D game mechanics including collision detection/resolution, simple physics with js