There are 102 repositories under multiplayer topic.
State Management and Multiplayer Networking for Turn-Based Games
Distributed server for social and realtime games and apps.
TrinityCore Open Source MMO Framework (master = 11.2.5.64270, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
A curated list of Multiplayer Game Network Programming Resources
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
An open-source library for long-lived processes with realtime, persistence, and hibernation
The best apps in the AI era aren’t solo experiences—they’re collaborative. Liveblocks provides customizable pre‑built features to make your product multiplayer, engaging, and AI‑ready. All without derailing your roadmap.
The multiplayer game engine
💚 Secure remote browsing anywhere.
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Third-person Survival Game for Unreal Engine (Sample Project)
Flexible, extensible, and scalable video game matchmaking.
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid, Vue, Svelte).
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A reimplementation of the minecraft server in rust.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
The Turn Based Strategy Game/eSport. Master your beasts! 🐺
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
OpenSoldat is a unique 2D (side-view) multiplayer action game