fabsgc / TweedeEngine

The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games

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TweedeEngine Framework

The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games

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  • Compiling - Learn how to compile the framework from the source code.
  • Dependencies - Check if you have every dependency needed by the engine

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The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games

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Language:C++ 72.8%Language:C 24.3%Language:HLSL 1.7%Language:CMake 1.2%Language:ShaderLab 0.0%Language:Shell 0.0%