There are 20 repositories under pathfinding topic.
Industry-standard navigation-mesh toolset for games
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
Unity NavMesh 2D Pathfinding
An asynchronous A* pathfinding API written in Javascript.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
A C# priority queue optimized for pathfinding applications
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Pathfinding library for rust
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
A tactical role-playing game demo for the Godot Engine
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
ECS for Unity with full game state automatic rollbacks
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; graph theory and much more.
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Pathfinding on NavMeshes for Bevy
Pathfinding on a real map anywhere in the world
WebAssembly port of Recast Navigation, a navigation mesh construction, path-finding, and spatial reasoning toolkit.
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2
Implementation of common pathfinding algorithms
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
Custom Edge for React Flow that never intersects with other nodes
Vim plugin to suggest better movements
Pathfinding plugin that gives bot the ability to go from A to B