There are 7 repositories under oculus-rift topic.
An example of how to use the Tilia packages to create great content with VRTK v4.
A collection of design patterns for solving common problems.
VR Demo project using HDRP and unity 2019.3
An in-browser implementation of JanusVR
WebVR demo that displays art
Immersive Graph Visualization
Integration libraries for the Magnum C++11 graphics engine
Step into the worlds of Shadertoy with an Oculus Rift.
WebScreenVR enhance your workspace while in Virtual Reality, allowing you to cast your screen and different applications around you in a 3D environment.
Samples for Oculus Rift and OpenGL
VR IK using native Unity Mecanim IK
Moon Motion Toolkit - Free and open source toolkit for VR locomotion
OpenGL Quake BSP viewer with Oculus Rift support
WebVR demo that displays art
C++ program which kills all Oculus Client processes in one click, invalidating the need to go through Task Manager and end tasks individually.
Fixes the lag spikes caused by windows hotspot when using wireless Virtual Reality streaming apps.
Embedding data into immersive environments
Magnum::Ui + Leap Motion + Oculus VR
WARNING: This repository is no longer maintained :warning: This repository will not be updated. The repository will be kept available in read-only mode. Refer to https://github.com/IBM/vr-speech-sandbox-cardboard/ for a similar example.
Video Converter for 3D VR and Plattform for Video Manipulation and Video Evaluation
VR Text Input Method for Japanese and English.
A Quiet Place in VR: Generate any 3D object with your voice. It's magic!
A simple notification system to display plain text in VR for Unity engine
Enables internal / debug features of the Oculus Desktop App
KevinSaber is a Oculus Rift and Oculus Quest game that is a BeatSaber clone where you strike the boxes as they fly past you in a fierce frenzy. The pace of this game is fast and if you are looking to get your exercise on, this is your game!
A quick sample for adding collisions to Oculus Avatars! You can find a walk-through of how this was created at http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-1/
An example of how to setup a virtual reality project using Unity's modern XR systems! A full tutorial on how this was made can be found at our website!
PIE was made to give designers and developers an easier way to create, share and modify user interactions