There are 3 repositories under ogre3d topic.
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
Open Source role-playing game engine for Taleworlds' Mount&Blade Series written in C# using Ogre3d Engine
Viewer for .mesh and .scene files as consumed by OGRE as well as any format supported by assimp
procedural geometry for Ogre3D
The Skyscraper Project (SkyscraperSim) - an open source building, city, and elevator simulator
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
An Ogre3D mesh viewer based on v2.1 branch which can import obj/gltf models
Paged Geometry is a component for rendering of dense vegetation
It is a graphical editor for Ogre3D mesh, materials and animations
An Ogre3D 1.9 and C++ project template that uses CMake to setup an Ogre development environment quickly and easily.
Demo with terrain, vegetation, flat water, sky, 3 car models. Based on Ogre-Next 3.0 Tutorial_Terrain.
Syntax highlighting for Ogre Scripts in Atom/ VSCode
Scriptable game engine, using Ogre3D, ODE, and DirectShow.
OGRE 1.x C++ starter template for easy prototyping on Ubuntu 20.04 LTS.