There are 6 repositories under particle-system topic.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Celebrate more with this lightweight confetti particle system đ
The Grand Prize-winning entry of the #FlutterClock challenge.
đŚ A GUI for Particle Life, a particle system showing life-like behaviour
Fun with WebGL 2.0 Youtube Tutorial Series
Molecular dynamics and Monte Carlo soft matter simulation on GPUs.
Powerful, efficient particle trajectory analysis in scientific Python.
C# OpenGL Particle Simulation, GPU accelerated
đŚ A Java framework that can simulate a variety of particle systems, for example Particle Life, a particle system showing life-like behaviour
Game engine playground.
Pythonic particle-based (super-droplet) warm-rain/aqueous-chemistry cloud microphysics package with box, parcel & 1D/2D prescribed-flow examples in Python, Julia and Matlab
A Godot 3.0 addon that facilitates simple rigid body based particle systems.
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
a Playdate particle system
GPU-accelerated N-Body particle simulator with visualizer.
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
a prototype crate for creating modular and performant 3D CPU particle systems, inspired by Unity's Shuriken Particle System.
HOOMD-blue example scripts.
Better particle system for 3d STG games.
2D space invaders clone built as part of Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)
Python (and C++) interface to PartMC with Jupyter/Python, Julia and Matlab examples
An improved implementation of my CASA 2013 paper "Realâtime generation of smoothedâparticle hydrodynamicsâbased special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.
Modular Macro-powered Particle System for haxe
This repo simulates some particle systems using openGL and cuda.
2M particles system done with OpenGL 4.5 (mainly the power of compute shader)
Mobile, multiplayer, Rocket-League-Inspired hockey game
Repo for 2- and 3D optimized versions of Reynolds' boids algorithms in SuperCollider, as well as an ND version.
A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.
Create and Mix Strange Attractors Formulas with TouchDesigner
3D Game Engine built from the ground up using C++ and OpenGL
JavaScript arcade game inspired by Lunar Lander