There are 8 repositories under unity-library topic.
:books: Library of all kind of scripts, snippets & shaders for Unity
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Collection of helpful utilities we use in our Unity projects.
Learn how to implement boat physics in Unity
Learn how to make realistic bullets with bullet drop in Unity
Unity as a library example project using swift
Library of reusable Unity-related scripts.
Virtual Game Analog Library for Unity
A unity Library with some useful and simple methods
A Unity library for jump starting your VR/AR project with Leap Motion integration.
Includes classes which add additional functionality to classes such as Vector2 to Unity.
Server side Unity package for project "Universal Controller"
Make UI tabs easily.
TMP_Typewriter is a utility to create typing effect for TextMeshPro by utilizing DOTween functionality. Seamlessly support Ruby (Furigana) thanks to RubyTextMeshPro.
C# Utility Library for Unity with great amount of methods to improve the overall working experience.
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket programming using the websocket project programming language library and C# library .net and the project is called "ZL WebSocket" or "ZL WebSocket L" or another more difficult and of little character "ZL WS / ZL WS L" which is a shorthand for "ZeLoot WebSocket Library".
Runtime Icon (previews) generation for Unity
Small repository for my custom library. May contain redundant items which can be manually excluded.
Unity game develop library
AndromedaHelix's library for object oriented programming and video game development using the Unity Engine
A neural network package for C# to be used with standard C# or within Unity (currently under construction and testing done so far was not exhaustive)
Adding support for Ruby (Furigana) to Unity TextMeshPro.