There are 4 repositories under voxel-terrain topic.
Unreal Engine 4: Smooth voxel terrian example
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
A Minecraft clone demo (master thesis)
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
An awesome Voxel framework for Unity (Game Engine)
A collection of voxel mesh generation algorithms
Unreal Engine 5: Smooth voxel terrian example
Complete source for my experimental voxel engine
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
A web version of Minecraft built using js and WebGL without third-party libraries.
Restructured code for Voxel Quest
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
GPU voxel mesh generation and drawing in Unity HDRP
A custom 3D voxel space engine tech demo for the GameBoy Advance
3D Infinite Computer Universe
Wanna-be Minecraft-like
Attack on Voxelburg - GameBoy Advance game for the gbajam22
Nick Gildea Dual Contouring Java LWJGL implementation
🎮Retro Craft - a mini minecraft clone without libraries with an 80's theme
Make procedural voxel planets in unity
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
A Minecraft-like voxel engine, written in C++.
Group Project
Yet another iteration of a voxel engine. It's in GDScript so it's cool.