There are 1 repository under terrain-editor topic.
A GPU powered Terrain editor and renderer for Godot Engine
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Simple terrain editor built using Urho3D.
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
3d Tilemap Editor for Unity
Island map editor using procedural generation, Rust and Bevy engine
WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL
Small 2D terrain asset.
Terranova terrain generator/mixer and terrain detail spawner.
Mesh Terrain Editor issue tracking and online docs
The planet engine is a tool that let's you generate and edit real size planets as terrain in the unity game engine.
Working with terrain tools eg. brushes, trees, water, different textures etc.
Flexible terrain generator library/framework/idk for C++
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
A (work-in-progress) terrain generator.
Procedurally generated terrain and terrain editor implemented using Marching Cubes.
Non-destructive terrain modifier for Unity. (update stopped)
Unity Terrain modifier.
Solo Academic Project. Procedurally Generated Terrain Editor Tool
3D Terrain Sculpting - A Map Editor for Reckless Wings
An FPS game made for the course EC-301 Computer Graphics.
An Oxygen Not Included biome noise editor and previewer.
This project has been developed for the Tools Programming (CMP405) module in Abertay university. It adds various functionality to an initially empty, basic project. This application makes use of MFC and SQL for this purpose.