There are 1 repository under diamond-square-algorithm topic.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Algorithm for generating heightmaps on PHP
Use diamond-square algorithm to generate heightmaps, with JavaScript/Rust/WebAssembly.
OpenTK C#
A procedural terrain generator made with React and Three.js
Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.
Diamond Square Algorithm for terrain generation
Procedurally generate terrains using Diamond-square fractal algorithm. Apply thermal and hydraulic erosion to the generated terrain.
implementation of the diamond square algorithm to generate a height map and a biome map
Procedurally generate terrains using Diamond-square fractal algorithm. Apply thermal and hydraulic erosion to the generated terrain.
Hexagonal world map generator by diamond square algorithm, canvas
C#
Procedural terrain generation in Unity using the Diamond-Square Algorithm, featuring a custom editor window for easy configuration and future asset refinement.
An implementation of the diamond-square algorithm in Python.
Generate random heightmap using ds-heightmap. Use Three.js to render in 3d.
A collection of heightmap generators, along with some bmp/ppm image format savers
This is Landscape Texture Generator based on Diamond-Square Algorithm
An open-source iterative implementation of the diamond square algorithm.
A WebGL implementation of the diamond square algorithm, which procedurally generates a terrain.
Quite fast and slim diamond square GPGPU implementation, no recursion and minimal branching. Uses DirectX11 for visualization.
OpenGL diamond-square algorithm implementation
Unity 2019+ project that render a procedural terrain using Diamond Square algorithm
My high school graduation paper on fractals
Реализация алгоритма Diamond-square из компьютерной графики для построения карт высот
AVis course spring 2021 at Keio University.
The Diamond-Square algorithm (also known as the Diamond-Step Square-Step algorithm or Cloud Fractal) is a method for generating realistic-looking heightmaps for terrain. It creates natural-appearing landscapes by recursively subdividing a grid and adding random variations at each step.
A Snake battle royal multiplayer game implemented with OpenGL. It includes AI, a QuadTree for data structure and the Diamond Square algorithm for map generation.
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💎 Made this here with all the ice on in the booth, At the gate outside, when they pull up, they get me loose 💎