There are 8 repositories under heightmap topic.
HeightMap terrain for Godot implemented in GDScript
A high performance, editable terrain system for Godot 4.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A heightmap generator for Cities: Skylines
A wizard that generates terrains for Gazebo using height maps.
A Cython port of Martini for fast RTIN terrain mesh generation
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
Python bindings to `hmm` for fast terrain mesh generation
Import heightmaps into Unreal from real world locations using Mapbox
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Blender add-on to compute height from normal maps
Estimates a depth mapping from a given normal mapping.
A 3D terrain generator from a height maps using Three.js
A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks
Minecraft-like OpenGL world renderer based on diamond-square algorithm
Algorithm for generating heightmaps on PHP
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using Mapbox
Using QGIS to bring real world data into Arma 3 (RV4) to generate virtual terrain
This project is about the development of a platform-independent terrain editor. The terrain format produced by this editor is designed to be easy to use in your own projects.
Elevation data from all The Witcher 3 levels
Generate Minetest worlds based on real-world geodata