There are 8 repositories under heightmap topic.
A high performance, editable terrain system for Godot 4.
HeightMap terrain for Godot implemented in GDScript
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
A heightmap generator for Cities: Skylines
A wizard that generates terrains for Gazebo using height maps.
A Cython port of Martini for fast RTIN terrain mesh generation
Estimates a depth mapping from a given normal mapping.
Python bindings to `hmm` for fast terrain mesh generation
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
Import heightmaps into Unreal from real world locations using Mapbox
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Blender add-on to compute height from normal maps
A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
Range sensor-based 2.5D gridded height mapping (Digital Elevation Model) for urban terrain navigation of mobile robots
A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks
A 3D terrain generator from a height maps using Three.js
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using Mapbox
Minecraft-like OpenGL world renderer based on diamond-square algorithm
Algorithm for generating heightmaps on PHP
Using QGIS to bring real world data into Arma 3 (RV4) to generate virtual terrain
Generate Minetest worlds based on real-world geodata