There are 8 repositories under noise topic.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Collection of popular and reproducible image denoising works.
🔊 A comprehensive list of open-source datasets for voice and sound computing (95+ datasets).
Modular node graph based noise generation library using SIMD, C++17 and templates
The Android app for Noice.
CNN-based audio segmentation toolkit. Allows to detect speech, music, noise and speaker gender. Has been designed for large scale gender equality studies based on speech time per gender.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Library for audio processing and synthesis
Header-only Perlin noise library for modern C++ (C++17/C++20)
C++ SIMD Noise Library
.NET DSP library with a lot of audio processing functions
File Injector is a script that allows you to store any file in an image using steganography
Providing reproducibility in deep learning frameworks
Javascript based Kalman filter for 1D data
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
3D and 2D Texture generation using the compute shaders within the Unity engine.
A fast and simple perlin noise generator using numpy
Functions and scripts for analyzing waveforms, primarily audio. This is currently somewhat disorganized and unfinished.
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Solvers for stochastic differential equations which connect with the scientific machine learning (SciML) ecosystem
OpenSimplex noise functions for 2D, 3D and 4D
Mixing an audio file with a noise file at any Signal-to-Noise Ratio (SNR)
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood System etc.
Destroy FX is a music software project of Sophia Poirier and Tom Murphy 7. Mostly we make audio effect plugins that destroy your sound. Supported plugin APIs include Audio Unit and VST. Includes the DfxPlugin and DFX GUI frameworks.
A open-source model to compute noise maps.
OpenSimplex noise for TypeScript/JavaScript
Convenience package for dealing with graphics in my pixel drawing experiments.
Effects created for ReShade