There are 41 repositories under terrain-generation topic.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
Voxel world generation modding platform
Mapgen4 procedural wilderness map generator
Procedural Hydrology / River / Lake Simulation
JavaScript version of mapgen2 polygon map generator algorithms
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
A procedural planet generator addon for Godot with terrain LOD.
Dockerfile for the geo-data/cesium-terrain-builder app with quantized mesh support.
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
An awesome Voxel framework for Unity (Game Engine)
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
A port of Proland to Unity
Simple terrain editor built using Urho3D.
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
Minecraft Spigot plugin that enables other plugins to customize world generation
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
Quantized-Mesh encoder/decoder and topology builder
A free and open source addon for Blender. It creates mountain peaks.
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning
🌏: Dungeon free resources (terrain & roguelike generation)
Real-time procedural generation of maps, textures, terrain, planets and more!
Terrain generation tool, using real-earth data and deep learning techniques
Unity3d Planetary Terrain and Floating Origin
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
Procedural 2d world generation in Rust and Bevy
Import heightmaps into Unreal from real world locations using Mapbox
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.