There are 93 repositories under unreal topic.
An attempt to make Unreal Engine 4 projects more consistent
Blender addons that improve the game development workflow between Blender and Unreal.
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
Design-agnostic node system for scripting game’s flow in Unreal Engine
Houdini Engine Plugin for Unreal Engine.
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
V1, Mirror Classic. V2, Mirror Engine: Join Discord for access.
Game Development & Unreal Engine Programming Guide
Repo to gather all Gameplay Ability System content for UE4
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
A git setup example with git-lfs for Unreal Engine 5 (and 4) projects.
An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
Collection of Unreal 4 Tutorials & Experiments.
Unreal Engine 4: Smooth voxel terrian example
Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
A bunch of game servers I use, dockerised
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; graph theory and much more.
Lightweight WebRTC SDK for UnrealEngine's PixelStreaming
Skeletal Based GPU Crowds for UE5 🚀
Maybe the world's fastest logging library, originating from the client of the top mobile game Honor of Kings, is lightweight, works on PC, mobile, and servers, supports C#, Java, and C++, and is well adapted to Unity and Unreal engines. 可能是全球最快的日志库,源自最成功的手游之一《王者荣耀》客户端,轻量级,适用于PC、移动设备和服务器,支持C#、Java、C++,并对Unity、Unreal引擎做了良好适配。
ARK is a lightweight, agile, elastic, distributed plugin framework written in C++,make it easier and faster to create your own application service.
An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
Decompiler for Unreal package files (.upk, .u, .uasset; etc), with support for Unreal Engine 1, 2, and 3
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Convenience UDP wrapper for the Unreal Engine.