There are 2 repositories under navmesh topic.
Industry-standard navigation-mesh toolset for games
Unity NavMesh 2D Pathfinding
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Pathfinding on NavMeshes for Bevy
A list of resources and tutorials for those doing programming in Unity.
Alternative to Unity's NavMesh system where the agents avoid each other.
A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.
A lockstep ARPG demo for LockstepEngine
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation
Custom Nav Mesh Avoidance to replace default one in Unity.
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
🤖Player AI Bots to revive obscure gamemodes in Garry's Mod🤖
Unity client navmesh export to server for pathfinding
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
🧟♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.
It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.
NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
Unity tool that generates simple mesh renderers from colliders to improve the accuracy of NavMesh baking.
pathfinding-algorithm fork from three-pathfinding and support 3d
Nav Bot is a Source Engine bot developed as a Sourcemod extension.