There are 39 repositories under gamedevelopment topic.
A high performance, editable terrain system for Godot 4.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
:sparkles: Shader demo - More than 300 examples
Houses various game development tutorials and resources.
A set of purpose-built Udon Behaviours and tools to make your own
BRINDIE FREE - an .ai sourcefile with sizes for art assets needed to create Facebook page, Twitter profile, Steam Store page and Steam Developer page
A curated collection of resources to game development.
Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications.
Learn how to create a ScriptableObject-based gun system from scratch for your game!
Architecture-agnostic code and tools to make Unity based games.
Live2D module for RenPy
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
This project is a Jigsaw Puzzle game. The tiles are dynamically created at runtime based on Bezier Curve. You can play the WebGL version of the game on Faramira.
Multimedia JavaScript framework
Tracy profiler bindings/wrapper for the Odin programming language
Match_3D Game Mechanic
Unity Engine Guide
In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
3d Tilemap Editor for Unity
A Unity editor extension to find script references within your project in seconds.
Extract information from all games published in Steam thanks to its Web API, and store it in JSON format.
Cube Surfer Mechanic
:stars: Updated version of the official Unity Procedural Examples project
Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
Keep a history of all the builds you do.
Transform your simple, bland transitions and movement into juicy springy movement!
Create and use a ScriptableObject-based Surface Management system for your game!
Cross-platform library for playing and managing sounds.
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
Java Space Invaders game clone source code
Learn how to bake animations as a series of "snapshots" of meshes.