There are 38 repositories under gamedevelopment topic.
A high performance, editable terrain system for Godot 4.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
:sparkles: Shader demo - More than 300 examples
Houses various game development tutorials and resources.
A set of purpose-built Udon Behaviours and tools to make your own
A curated collection of resources to game development.
BRINDIE FREE - an .ai sourcefile with sizes for art assets needed to create Facebook page, Twitter profile, Steam Store page and Steam Developer page
Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications.
Learn how to create a ScriptableObject-based gun system from scratch for your game!
Architecture-agnostic code and tools to make Unity based games.
Live2D module for RenPy
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
This project is a Jigsaw Puzzle game. The tiles are dynamically created at runtime based on Bezier Curve. You can play the WebGL version of the game on Faramira.
Tracy profiler bindings/wrapper for the Odin programming language
Multimedia JavaScript framework
Extract information from all games published in Steam thanks to its Web API, and store it in JSON format.
Match_3D Game Mechanic
Unity Engine Guide
In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
3d Tilemap Editor for Unity
A Unity editor extension to find script references within your project in seconds.
Cube Surfer Mechanic
:stars: Updated version of the official Unity Procedural Examples project
Transform your simple, bland transitions and movement into juicy springy movement!
Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
Keep a history of all the builds you do.
Cross-platform library for playing and managing sounds.
Learn how to bake animations as a series of "snapshots" of meshes.
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
I List All Games I Made In C In This Repository